Rygelon
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Rygelon Quick Tips
General
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Step into a
Collapsing Quasar Field when affected by the
Dark Eclipse debuff.
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Avoid being hit by
Celestial Terminator.
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Step into an
Unstable Matter Field when
Massive Bang is cast.
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Slow and kill Collapsing Quasars to prevent them from reaching the boss.
Tanks
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Taunt swap after each cast of
Corrupted Strikes.
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Use active mitigation before getting hit by
Corrupted Strikes to prevent additional damage from
Corrupted Wound.
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Move the boss as needed to prevent Collapsing Quasars from reaching him.
Healers
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Spot heal players with
Dark Eclipse.
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Use healing cooldowns when players clear their
Dark Eclipse debuff, triggering
Dark Collapse.
DPS
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Kill Collapsing Quasars before the reach the boss.
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Step into a
Collapsing Quasar Field and kill an
Unstable Matter when
Massive Bang is about 10 seconds from being cast.
Rygelon Abilities & Strategy
The encounter alternates between the Normal Realm and The Singularity. Each time the boss reaches 100 energy, he will cast
Massive Bang, requiring the whole raid to enter
The Singularity to avoid being killed.

General raid positioning that allows Quasars to funnel towards the boss.
Normal Phase
Dark Eclipse
Several players will gain a debuff which deals a large amount of damage to the whole raid upon expiration or death
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The only way to safely clear this debuff is to step into a
Collapsing Quasar Field.
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Collapsing Quasar Field is formed when a Collapsing Quasar is killed.

General raid positioning that allows Quasars to funnel towards the boss.
Celestial Collapse
Rygelon will summon 6 Collapsing Quasars which start moving towards the boss.
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If a Collapsing Quasar reaches the boss it will trigger a
Quasar Radiation, dealing damage to all players and increasing the boss’s damage by 30%.
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Killing a Collapsing Quasar creates a
Collapsing Quasar Field which will be active for 8 seconds.
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Stepping into a
Collapsing Quasar Field will clear the players
Dark Eclipse debuff, after which they will explode and deal damage to players within 5 yards.
Celestial Terminator
Rygelon will summon lines of stellar material that can be avoided. These lines will be present in both phases.
Radiant Plasma
Rygelon will deal periodic damage to everyone if he has no valid enemies to attack.
Corrupted Strikes
Rygelon will slash its target dealing Physical and Cosmic damage.
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Any unmitigated damage will apply
Corrupted Wound to the target, which deals Physical and Cosmic damage over 10 seconds. This dot stacks, requiring tank swaps when it gets too high.
Massive Bang
An explosion will trigger Massive Bang, dealing a fatal amount of damage in the Normal realm.
-
This explosion is avoided by entering
The Singularity.




Unstable Matter
Three Volatile Spheres will be present in the three corners of the encounter area.
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Once an
Unstable Matter reaches 0% health, it will become Burned Out for 10 seconds, causing it to shatter into fragments if the boss is casting
Massive Bang.
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If the boss is not casting
Massive Bang, the
Unstable Matter will heal for 30% after being Burned Out for 10 seconds.
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Make sure to kill an
Unstable Matter when the boss is about to cast
Massive Bang.
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Each player in your raid should stand in a separate fragments to enter
The Singularity.

General raid positioning that allows Quasars to funnel towards the boss.
The Singularity
Within The Singularity the encounter becomes slightly different.
Corrupted Strikes and
Radiant Plasma persist when inside
The Singularity.
Eternal Radiation
The raid will take continuous increasing damage while within The Singularity.
Shatter Sphere
After a certain time, the boss will cast Shatter Sphere, pulling all players back to the normal realm and destroying the
Unstable Matter that was used to enter.
Heroic Rygelon
Celestial Collapse
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On Heroic difficulty, stepping into a
Collapsing Quasar Field to clear the
Dark Eclipse debuff will consume it.
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Collapsing Quasars will gain stacks of Accretion, causing them to move faster and unable to be slowed below 15% of normal speed.
Manifest Cosmos
Rygelon will summon a Cosmic Core that begins jettisoning stellar material at the nearest player.
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The nearest player will take a large amount of upfront damage, followed by a smaller amount of cosmic damage every 0.5 seconds, splashing damage to allies within 5 yards.
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The targeted player will gain a stacking snare debuff.
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2 or 3 players must alternate soaking the Cosmic Core. This can also be accomplished by a single player with an immunity.
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Always pull the boss away from the Cosmic Core after it appears.
Unstable Core
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Remnants of Cosmic Cores will become Unstable Cores.
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The Unstable Core will continuously cast
Stellar Decay, pulsing damage to players within 5 yards. Any damage done to the players will also be reflected onto the Unstable Core.
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When the Unstable Core dies it will trigger a
Gravitational Collapse, dealing a large amount of Physical damage to any players within 8 yards. If no players are struck by the effect it will deal damage to all players.
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One of the tanks should stand in the
Gravitational Collapse to prevent it from damaging the raid.
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There will be two Unstable Cores per
The Singularity phase. Your raid should stack on one of the Unstable Cores until it explodes, then move on top of the second one.