Taloc the Corrupted

GUIDA IN ITALIANO QUA

 Overview: Taloc's blood-fueled magic will flood the room with [Blood Storms]. His powerful [Cudgel of Gore] will absorb nearby [Blood Storms].

At 35% health, Taloc's fuel spills into the arena causing him to [Power Down] and spawn Coalesced Blood and Volatile Droplets.
Volatile Droplets will continue to spawn once Taloc reabsorbs his fuel, canceling [Powered Down] and engaging the raid once more.
Tanks:
Aim the [Cudgel of Gore] to clear away [Blood Storms].
Taunt Coalesced Bloods while Taloc is disabled to keep them away from your allies.
Healers:
Allies will take significant damage when afflicted with [Plasma Discharge].
Avoid standing close to an ally targeted by [Cudgel of Gore].
Avoid standing in front of Taloc when he casts [Sanguine Static].
DPS:
Avoid standing close to an ally targeted by [Cudgel of Gore].
Defeat Volatile Droplets before they can reach an ally and inflict [Combustible Fuel].
Avoid standing in front of Taloc when he casts [Sanguine Static].
 Stage One: The Corrupted Construct
Plasma Discharge: Taloc's blood magic causes his enemies' plasma to burst forth from within, inflicting 35 Shadow damage and creating a Blood Storm every 2 sec for 6 sec.
Blood Storm: A thundering storm of blood magic gathers, inflicting 20 Shadow damage every 1 sec to players within.
Cudgel of Gore: Taloc charges at his target and slams his mighty cudgel into the ground, inflicting 150 Shadow damage and knocking back targets within 30 yards. Damage decreases the further targets are from the point of impact.
Additionally, the cudgel absorbs instances of Blood Storm within 15 yards.
Sanguine Static: Taloc unleashes bolts of charged blood magic that surge away from him, inflicting 37 Shadow damage and knocking back all players caught in their path.
Hardened Arteries: Taloc's blood magic hardens and clogs his enemy's arteries, slowing movement over 6 sec before exploding and inflicting 50 Shadow damage to players within 8 yards of each target. (Mythic)
Enlarged Heart: Taloc overwhelms the very heart of an enemy, splitting 500 Shadow damage among all players within 8 yards of the target. (Mythic)

Stage Two: Ruin's Descent

Powered Down: Taloc powers down, spilling his blood fuel into the arena. While powered down he is deactivated and immobilized, and all damage taken is reduced by 99%.
Uldir Defensive Beam: Focused beams of energy project from the arena, inflicting 50 Arcane damage every 0.2 sec to players within.
Blood Storm: A thundering storm of blood magic gathers, inflicting 20 Shadow damage every 1 sec to players within.
 
Loot Table:
Normal
Raid Finder
Heroic
Mythic

 

 

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